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-
-
- Welcome to the world of Illustrated
- Text Adventures. This "living"
- introduction will teach you the basics.
- The rest is up to you.
-
- Press any key to advance each page or
- hit "Q" to play MINDSHADOW(tm).
-
- The objective and the setting of this
- particular adventure can be found on
- the package and the enclosed
- instruction card.
-
- Please read that first.
- @WHAT IS AN ILLUSTRATED TEXT ADVENTURE?
- ---------------------------------------
-
- To play this adventure you must become
- the character in the story. Given the
- objective of the adventure, you must
- explore the various game locations
- searching for clues to help you in
- your quest. To progress, however, you
- will be required to solve a series of
- logical puzzles.
-
- But first, here are a few words on how
- to communicate with the computer.
- @TALKING TO THE COMPUTER
- ------------------------
-
- The computer is your eyes, ears, nose,
- voice, hands, and legs. You tell it
- what you want it to do by typing in
- commands. Commands involve the use of
- a verb and a noun such as "TALK TO MAN"
- or "GET CAN".
-
- In this adventure the computer
- understands many different commands.
- Not only does it recognize a large
- variety of verb and noun pairs, it will
- also understand abbreviated text such
- as the following:
-
- GIVE PEN TO TEACHER.
- GET VASE AND TABLE.
- @ABBREVIATIONS AND THE PERIOD
- -----------------------------
-
- To move from one location to the next
- you must give the computer a direction
- to go. To help we have simplified
- the process.
-
- You can abbreviate and bunch
- directional commands. To go north,
- north, and east just type, "N.N.E."
- and you will be instantly placed in the
- last location you requested.
- @GET ALL OR DROP ALL
- --------------------
-
- You can use these commands to pick up
- everything in a location or drop all
- that you are carrying. To check what
- you are carrying, type "I" for
- inventory.
-
- SAVE GAME
- ---------
-
- This feature is important because you
- may frequently be "killed" or caught
- in an impossible situation. By saving
- your game occassionally, you do not
- have to replay the entire adventure
- every time you get in trouble.
- @
-
- To save a game type "SAVE GAME". When
- prompted, type the number under which
- you want the current game to be saved.
-
- To load an old game, type "LOAD GAME".
- When prompted, type the number of the
- game you want loaded.
- @To be successful at Illustrated Text
- Adventures, you must take chances.
- Make sure you "Examine" and attempt to
- "Take" everything. Pay close attention
- to each picture to see things not
- described in text. Also read the text
- portions carefully; the descriptions of
- locations and items can be of critical
- importance. Remember, some of the most
- important items may seem insignificant.
-
- In addition, the proper use of an item
- may not be easily understandable.
- Therefore, you must be willing to
- experiment. But as long as you save
- the game before taking a chance you can
- reload the game and try again no matter
- what the result.
- @COMMANDS:
- ----------
-
- Below is a listing of key commands.
- Those with a parentheses can be
- abbreviated by using the first letter
- of the command:
-
- (N)ORTH (U)P (F)ORWARD
- (S)OUTH (D)OWN (B)ACKWARD
- (E)AST (R)IGHT (I)NVENTORY
- (W)EST (L)EFT GO
-
- EXAMINE DROP PUSH INSERT
- TAKE READ OPEN CLOSE
- GET TURN TALK
-
- The parser will understand a variety of
- synonyms for these and other commands,
- but we don't want to give too much
- away.
- @SAMPLE PUZZLE
- --------------
-
- Now that you have been introduced to
- the basics of Illustrated Text
- Adventures, here is a sample puzzle
- to work with.
-
- Say your objective is to rescue the
- kidnapped daughter of a wealthy steel
- magnate. Your only clue is to go to the
- bar in town.
- @You are in a bar. The bartender is
- busy cleaning a glass.
-
- There is a long piece of rope here.
-
- Since the computer is your hands, legs,
- eyes, ears, and voice, you must type in
- what you want done. If you type "TALK
- TO BARTENDER" he will respond "The
- island will give you the information
- you seek." You may tell the computer
- to "GET THE ROPE".
-
- To leave the bar you must give it a
- direction. Type "S" to go south. In
- most cases, the computer will have you
- face north whenever you enter a
- location. Keep this in mind as you
- draw your own maps of the adventure.
- @You are in the town square near the
- hardware store.
-
- In this case, if you "EXAMINE STORES"
- the reply will be "You see nothing
- unusual." However, if you "EXAMINE
- THE HARDWARE STORE" the reply is "There
- is a pile of wood here." Since this is
- a different reply from "You see nothing
- unusual," you should investigate
- further.
- @If you try to "GET WOOD" the reply is
- "It is far too heavy to lift."
- However, if you "EXAMINE WOOD", the
- reply is "There is an axe here." When
- you type "GET AXE", the computer will
- take the axe.
- @You are on the outskirts of town on a
- deserted beach with trees and an ocean
- around you.
-
- Examine your surroundings. If you type
- "EXAMINE TREES" the reply is "The trees
- are somewhat skinny, but are straight
- and sturdy." If you "EXAMINE OCEAN",
- the reply is "You see a small island in
- the distance." If you "EXAMINE BEACH",
- the reply is "You see nothing unusual."
-
- Since the bartender told you that
- information you need is on the island,
- you could try to "SWIM TO THE ISLAND".
- The response would be "As you start to
- swim out to the island you realize it
- is much farther out than you originally
- thought. Exhausted, you sink to the
- bottom of the ocean. It seems the game
- has ended. Would you like to try
- again (Y/N)."
- @That is obviously the wrong response.
- If you had said "EXAMINE ISLAND", the
- response might have been "Upon closer
- inspection you notice the island is
- quite far out. Much too far to swim."
- @Try another solution to this puzzle.
- You may remember that you have an axe
- and the trees are not very thick.
- You could "CHOP TREES". The response is
- "You cut down several long, straight
- trees." You have some rope, so you may
- try to build a raft. When you type
- "TIE TREES TOGETHER", the response is
- "Tying the cut trees together, you
- fashion a respectable looking raft."
- If you then "SAIL" or "FLOAT TO
- ISLAND", the response is "You float
- uneventfully to the island."
- @You have now completed the sample
- puzzle and are ready to take on a
- full-fledged adventure. There are,
- however, a few final points to keep
- in mind.
-
- Try to keep commands as simple as
- possible. Try "TALK TO BARTENDER"
- instead of "CONVERSE WITH THE GENTLEMAN
- TENDING THE BAR". Also, if a command
- doesn't work or is not understood, try
- rephrasing it before moving on to
- something else.
- @Given the difficult nature of some of
- the puzzles in the adventure, try a
- variety of approaches to each problem.
- But remember to save your game before
- trying something which could cause an
- abrupt end to the game. If you run
- into too much trouble just write us at
- the address shown on your instruction
- card. We will send you a hint sheet to
- get you through the rough spots.
- @Should you get stuck in a particular
- spot you may call on our help
- character, named the Condor. However,
- you may only call on him three times in
- any one game. To do so, type in
- "HELP ME CONDOR".
- @Greetings, featherless cyborg. I am
- the Condor, rarest of birds, most
- recent in a line of bird-kings
- stretching back to the stone age.
-
- But megalosaurus, mastodon, even the
- great wooly mammoth are long gone.
- Legendary bird-kings have been forced
- to find jobs in the exciting,
- fast-growing field of computers.
- Jeebs, my servant and ally, hands me a
- Kleenex, which I daub at my visionary
- red eyes and great hooked beak...
-
- "Upon American land," Jeebs reminds me,
- "no wings cast a larger shadow." It's
- true. I am mythical, clairvoyant and
- dispense wisdom like a fennel seed.
- So, bicameral brain, call the Condor,
- but only when you are truly buffaloed.
- Otherwise...
- @^
-